Introduction to Augmented Reality
This course is designed to give students an introductory look into creating Augmented and Virtual realities, specifically with a focus on freeform interaction. As a survey class to new technologies, students will draw parallels between being at the forefront of the technology, and how to utilize these tools into their own contemporary art practice. The class will look into AR builders, 3D object and asset libraries, open source applications, SDK (software development kits), as well as other collaborative elements of production. This course is meant for beginners with very little AR/VR/coding experience as well as more advanced students looking to expand their current practice. As a secondary element to this class, students will be posed with questions of the historical foundation of new technologies, as well as dealing with theory and practice of visual communication in an augmented realm. They’ll interact with experimental storytelling, the internet as a visual tool, post-photography, and post-internet thematics, and also the implications of introducing a 3D Digital Imaging platform like AR/VR to artistic practice. Students will present their work within a digital space and be asked to consider how their work functions from both a traditionally formal and conceptual aspect, as well as how that translates into contemporary media. From photorealism to hyper-stylization, and working with everything from texturing, lighting, rendering, photographic vantage points, topology, and more, students will learn about the wide ranges of possibilities in this new and fascinating technology, while developing their own artistic voice using these new mediums.
Prerequisite: FID-2020, Sophomore Seminar or FID-3446/7, Digital Sculpting, or instructor’s permission. Note: Open to students from all departments.